Actions
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Add Cooldown Tag Duration |
add to the cooldown tag's duration Target is Behavior Tree Component |
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Get Tag Cooldown End Time |
Target is Behavior Tree Component |
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Is Paused |
Is Paused Target is Brain Component |
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Is Running |
Is Running Target is Brain Component |
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Restart Logic |
Restarts currently running or previously ran brain logic. Target is Brain Component |
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Set Dynamic Subtree |
assign subtree to RunBehaviorDynamic task specified by tag Target is Behavior Tree Component |
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Start Logic |
Starts brain logic. If brain is already running, will not do anything. Target is Brain Component |
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Stop Logic |
Stops currently running brain logic. Target is Brain Component |