Make Noise

Make Noise

Windows
MacOS
Linux

Trigger a noise caused by a given Pawn, at a given location. Note that the NoiseInstigator Pawn MUST have a PawnNoiseEmitterComponent for the noise to be detected by a PawnSensingComponent. Senders of MakeNoise should have an Instigator if they are not pawns, or pass a NoiseInstigator.

Target is Actor

Make Noise
Target
Loudness
1.000000
Noise Instigator
Noise Location
X0
Y 0
Z 0
Max Range
0.000000
Tag
None

Inputs

In
Exec
Target
Actor Object Reference
Loudness
Float

The relative loudness of this noise. Usual range is 0 (no noise) to 1 (full volume). If MaxRange is used, this scales the max range, otherwise it affects the hearing range specified by the sensor.

Noise Instigator
Pawn Object Reference

Pawn responsible for this noise. Uses the actor's Instigator if NoiseInstigator is null

Noise Location
Vector

Position of noise source. If zero vector, use the actor's location.

Max Range
Float

Max range at which the sound may be heard. A value of 0 indicates no max range (though perception may have its own range). Loudness scales the range. (Note: not supported for legacy PawnSensingComponent, only for AIPerception)

Tag
Name

Identifier for the noise.

Outputs

Out
Exec
Select Skin
Light
Dark

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