Find Path to Actor Synchronously

Find Path to Actor Synchronously

Windows
MacOS
Linux

Finds path instantly, in a FindPath Synchronously. Main advantage over FindPathToLocationSynchronously is that the resulting path will automatically get updated if goal actor moves more than TetherDistance away from last path node

Target is Navigation System V1

Find Path to Actor Synchronously
Path Start
X0
Y 0
Z 0
Goal Actor
Tether Distance
50.000000
Pathfinding Context
Filter Class
Select Class
Return Value
Select Asset

Inputs

In
Exec
Path Start
Vector (by ref)
Goal Actor
Actor Object Reference
Tether Distance
Float
Pathfinding Context
Actor Object Reference

could be one of following: NavigationData (like Navmesh actor), Pawn or Controller. This parameter determines parameters of specific pathfinding query

Filter Class
Navigation Query Filter Class Reference

Outputs

Out
Exec
Return Value
Navigation Path Object Reference
Select Skin
Light
Dark

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