Set Path Following Component

Set Path Following Component

Windows
MacOS
Linux

Note that his function does not do any pathfollowing state transfer. Intended to be called as part of initialization/setup process

Target is AIController

Set Path Following Component
Target
New PFComponent

Inputs

In
Exec
Target
AIController Object Reference
New PFComponent
Path Following Component Object Reference

Outputs

Out
Exec
Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback