Pawn Make Noise

Pawn Make Noise

Windows
MacOS
Linux

Inform AIControllers that you've made a noise they might hear (they are sent a HearNoise message if they have bHearNoises==true) The instigator of this sound is the pawn which is used to call MakeNoise.

Target is Pawn

Pawn Make Noise
Target
Loudness
0.0
Noise Location
X0
Y 0
Z 0
Use Noise Maker Location
Noise Maker

Inputs

In
Exec
Target
Pawn Object Reference
Loudness
Float

is the relative loudness of this noise (range 0.0 to 1.0). Directly affects the hearing range specified by the AI's HearingThreshold.

Noise Location
Vector

Position of noise source. If zero vector, use the actor's location.

Use Noise Maker Location
Boolean

If true, use the location of the NoiseMaker rather than NoiseLocation. If false, use NoiseLocation.

Noise Maker
Actor Object Reference

Which actor is the source of the noise. Not to be confused with the Noise Instigator, which is responsible for the noise (and is the pawn on which this function is called). If not specified, the pawn instigating the noise will be used as the NoiseMaker

Outputs

Out
Exec
Select Skin
Light
Dark

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