Is Chosen One

Is Chosen One

Windows
MacOS
Linux

Getter to check if the current client is the chosen one

Target is Magic Leap Shared World Player Controller

Is Chosen One
Target
Return Value

Inputs

Target
Magic Leap Shared World Player Controller Object Reference

Outputs

Return Value
Boolean

true if this client is the chosen one, false otherwise

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback