Send Shared World Data to Clients

Send Shared World Data to Clients

Windows
MacOS
Linux

Replicate pins common among all clients via AMagicLeapSharedWorldGameState.

These pins can be selected by calling DetermineSharedWorldData()

Target is Magic Leap Shared World Game Mode

Send Shared World Data to Clients
Target
Return Value

Inputs

In
Exec
Target
Magic Leap Shared World Game Mode Object Reference

Outputs

Out
Exec
Return Value
Boolean

true if game state was valid, false otherwise

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