Get Active Gameplay Effect Expected End Time

Get Active Gameplay Effect Expected End Time

Windows
MacOS
Linux

Returns the expected end time (when we think the GE will expire) for a given GameplayEffect (note someone could remove or change it before that happens!)

Target is Ability System Blueprint Library

Get Active Gameplay Effect Expected End Time
Active Handle
Return Value
0.0

Inputs

In
Exec
Active Handle
Active Gameplay Effect Handle Structure

Outputs

Out
Exec
Return Value
Float

Returns the expected end time (when we think the GE will expire) for a given GameplayEffect (note someone could remove or change it before that happens!)

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