Wait until the owner receives a GameplayEffect from a given source (the source may be the owner too!). If TriggerOnce is true, this task will only return one time. Otherwise it will return everytime a GE is applied that meets the requirements over the life of the ability Optional External Owner can be used to run this task on someone else (not the owner of the ability). By default you can leave this empty.
Target is Ability Task Wait Gameplay Effect Applied Self
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In
Exec
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Source Filter
Gameplay Target Data Filter Handle Structure
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Source Tag Requirements
Gameplay Tag Requirements Structure
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Target Tag Requirements
Gameplay Tag Requirements Structure
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Trigger Once
Boolean
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Optional External Owner
Actor Object Reference
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Listen for Periodic Effect
Boolean
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Out
Exec
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Async Task
Ability Task Wait Gameplay Effect Applied Self Object Reference
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On Applied
Exec
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On Applied |
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Source
Actor Object Reference
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Source |
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Spec Handle
Gameplay Effect Spec Handle Structure
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Spec Handle |
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Active Handle
Active Gameplay Effect Handle Structure
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Active Handle |