Wait until the specified gameplay tag event is triggered. By default this will look at the owner of this ability. OptionalExternalTarget can be set to make this look at another actor's tags for changes It will keep listening as long as OnlyTriggerOnce = false If OnlyMatchExact = false it will trigger for nested tags
Target is Ability Task Wait Gameplay Event
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In
Exec
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Event Tag
Gameplay Tag Structure
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Optional External Target
Actor Object Reference
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Only Trigger Once
Boolean
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Only Match Exact
Boolean
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Out
Exec
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Async Task
Ability Task Wait Gameplay Event Object Reference
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Event Received
Exec
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Event Received |
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Payload
Gameplay Event Data Structure
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Payload |