Wait until the specified gameplay tag is Added. By default this will look at the owner of this ability. OptionalExternalTarget can be set to make this look at another actor's tags for changes. If the tag is already present when this task is started, it will immediately broadcast the Added event. It will keep listening as long as OnlyTriggerOnce = false.
Target is Ability Task Wait Gameplay Tag Added
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In
Exec
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Tag
Gameplay Tag Structure
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In Optional External Target
Actor Object Reference
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Only Trigger Once
Boolean
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Out
Exec
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Async Task
Ability Task Wait Gameplay Tag Added Object Reference
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Added
Exec
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Added |