Get Owning Component

Get Owning Component

Windows
MacOS
Linux

Returns the skeletal mesh component that has created this AnimInstance

Target is Anim Instance

Get Owning Component
Target
Select Asset
Return Value

Inputs

Target
Anim Instance Object Reference

Outputs

Return Value
Skeletal Mesh Component Object Reference

Returns the skeletal mesh component that has created this AnimInstance

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback