Set Animation Asset

Set Animation Asset

Windows
MacOS
Linux

Set New Asset - calls InitializeAnimation, for now we need MeshComponent *

Target is Anim Single Node Instance

Set Animation Asset
Target
Select Asset
New Asset
Select Asset
Is Looping
In Play Rate
1.000000

Inputs

In
Exec
Target
Anim Single Node Instance Object Reference
New Asset
Animation Asset Object Reference
Is Looping
Boolean
In Play Rate
Float

Outputs

Out
Exec
Select Skin
Light
Dark

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