Add Virtual Bone

Add Virtual Bone

Windows
MacOS
Linux

Adds a Virtual Bone between the Source and Target Bones to the given Animation Sequence

Target is Animation Blueprint Library

Add Virtual Bone
Animation Sequence
Select Asset
Source Bone Name
None
Target Bone Name
None
Virtual Bone Name
None

Inputs

In
Exec
Animation Sequence
Anim Sequence Object Reference
Source Bone Name
Name
Target Bone Name
Name

Outputs

Select Skin
Light
Dark

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