Virtual Bones

Virtual Bones

Windows
MacOS
Linux

Actions

Add Virtual Bone

Adds a Virtual Bone between the Source and Target Bones to the given Animation Sequence

Target is Animation Blueprint Library

Remove All Virtual Bones

Removes all Virtual Bones from the given Animation Sequence

Target is Animation Blueprint Library

Remove Virtual Bone

Removes a Virtual Bone with the specified Bone Name from the given Animation Sequence

Target is Animation Blueprint Library

Remove Virtual Bones

Removes Virtual Bones with the specified Bone Names from the given Animation Sequence

Target is Animation Blueprint Library

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Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

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