Start spectrum analysis of the audio output. By leaving the Submix To Analyze blank, you can analyze the master output of the game.
Target is Audio Mixer Blueprint Library
Select Asset
DefaultSize
Linear
Hann
0.000000
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In
Exec
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Submix to Analyze
Effect Submix Object Reference
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FFTSize
EFFTSize Enum
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Interpolation Method
EFFTPeakInterpolationMethod Enum
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Window Type
EFFTWindowType Enum
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Hop Size
Float
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Out
Exec
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