This can be used in place of "play" when it is desired to fade in the sound over time.
If FadeTime is 0.0, the change in volume is instant. If FadeTime is > 0.0, the multiplier will be increased from 0 to FadeVolumeLevel over FadeIn seconds.
Target is Audio Component
|
In
Exec
|
|
|
Target
Audio Component Object Reference
|
|
|
Fade in Duration
Float
|
how long it should take to reach the FadeVolumeLevel |
|
Fade Volume Level
Float
|
the percentage of the AudioComponents's calculated volume to fade to |
|
Start Time
Float
|
|
|
Fade Curve
EAudioFaderCurve Enum
|
|
Out
Exec
|