Stop recording audio. Path can be absolute, or relative (to the /Saved/BouncedWavFiles folder). By leaving the Submix To Record field blank, you can record the master output of the game.
Target is Audio Mixer Blueprint Library
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In
Exec
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Export Type
EAudioRecordingExportType Enum
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Name
String
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Path
String
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Submix to Record
Effect Submix Object Reference
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Existing Sound Wave to Overwrite
Sound Wave Object Reference
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Out
Exec
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Return Value
Sound Wave Object Reference
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Stop recording audio. Path can be absolute, or relative (to the /Saved/BouncedWavFiles folder). By leaving the Submix To Record field blank, you can record the master output of the game. |