GetActorBounds

GetActorBounds

Windows
MacOS
Linux

Returns the bounding box of all components that make up this Actor (excluding ChildActorComponents).

Target is Actor

GetActorBounds
Target
Only Colliding Components
Include from Child Actors
Origin
X0
Y 0
Z 0
Box Extent
X0
Y 0
Z 0

Inputs

Target
Actor Object Reference
Only Colliding Components
Boolean

If true, will only return the bounding box for components with collision enabled.

Include from Child Actors
Boolean

If true then recurse in to ChildActor components

Outputs

Origin
Vector

Set to the center of the actor in world space

Box Extent
Vector

Set to half the actor's size in 3d space

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