Set Collision Response to Channel

Set Collision Response to Channel

Windows
MacOS
Linux

Changes a member of the ResponseToChannels container for this PrimitiveComponent.

Target is Primitive Component

Set Collision Response to Channel
Target
Channel
ECC_WorldStatic
New Response
ECR_Ignore

Inputs

In
Exec
Target
Primitive Component Object Reference
Channel
ECollisionChannel Enum

The channel to change the response of

New Response
ECollisionResponse Enum

What the new response should be to the supplied Channel

Outputs

Out
Exec
Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback