Create Face Mesh

Create Face Mesh

Windows
MacOS
Linux

Create the initial face mesh from raw mesh data

Target is Apple ARKit Face Mesh Component

Create Face Mesh
Target
Vertices
Triangles
UV0

Inputs

In
Exec
Target
Apple ARKit Face Mesh Component Object Reference
Vertices
Array of Vectors

Vertex buffer of all vertex positions to use for this mesh section.

Triangles
Array of Integers

Index buffer indicating which vertices make up each triangle. Length must be a multiple of 3.

UV0
Array of Vector 2D Structures

Optional array of texture co-ordinates for each vertex. If supplied, must be same length as Vertices array.

Outputs

Out
Exec
Select Skin
Light
Dark

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