Create Face Mesh from Blend Shapes

Create Face Mesh from Blend Shapes

Windows
MacOS
Linux

Set all of the blend shapes for this instance from a set of blend shapes

Target is Apple ARKit Face Mesh Component

Create Face Mesh from Blend Shapes
Target
In Blend Shapes
EyeBlinkLeft

Inputs

In
Exec
Target
Apple ARKit Face Mesh Component Object Reference
In Blend Shapes
Map of EARFaceBlendShape Enums to Floats

Outputs

Out
Exec
Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback