ARFace Mesh

ARFace Mesh

Windows
MacOS
Linux

Actions

Create Face Mesh

Create the initial face mesh from raw mesh data

Target is Apple ARKit Face Mesh Component

Create Face Mesh from Blend Shapes

Set all of the blend shapes for this instance from a set of blend shapes

Target is Apple ARKit Face Mesh Component

Get Face Blend Shape Amount

Returns the value of the specified blend shape

Target is Apple ARKit Face Mesh Component

Get Last Update Frame Number

Returns the frame number that was last used to update this component

Target is Apple ARKit Face Mesh Component

Get Last Update Timestamp

Returns the frame timestamp that was last used to update this component

Target is Apple ARKit Face Mesh Component

Get Transform

Get the transform that the AR camera has detected

Target is Google ARCore Face Mesh Component

Modify auto bind to local face tracking

If auto bind is true, then this component will update itself from the local face tracking data each tick. If auto bind is off, use BindARFaceGeometry function to bind to a particular UARFaceGeometry.

Target is Google ARCore Face Mesh Component

Publish Via Live Link

Starts LiveLink publishing of this face component's data so that it can be used by the animation system

Target is Apple ARKit Face Mesh Component

Set the value of a Blend Shape

Sets the amount for a given blend shape

Target is Apple ARKit Face Mesh Component

Update Face Mesh from Blend Shapes

Create/replace the face mesh from the current set of blend shapes if the device supports it

Target is Apple ARKit Face Mesh Component

Update Mesh Section FColor

Updates the face mesh vertices. The topology and UVs do not change post creation so only vertices are updated

Target is Google ARCore Face Mesh Component

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback