Apply Damage

Apply Damage

Windows
MacOS
Linux

Take damage

Target is Destructible Component

Apply Damage
Target
Damage Amount
0.0
Hit Location
X0
Y 0
Z 0
Impulse Dir
X0
Y 0
Z 0
Impulse Strength
0.0

Inputs

In
Exec
Target
Destructible Component Object Reference
Damage Amount
Float
Hit Location
Vector (by ref)
Impulse Dir
Vector (by ref)
Impulse Strength
Float

Outputs

Out
Exec
Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback