Batch Update Instances Transform

Batch Update Instances Transform

Windows
MacOS
Linux

Update the transform for a number of instances.

Target is Instanced Static Mesh Component

Batch Update Instances Transform
Target
Start Instance Index
0
Num Instances
0
New Instances Transform
World Space
Mark Render State Dirty
Teleport
Return Value

Inputs

In
Exec
Target
Instanced Static Mesh Component Object Reference
Start Instance Index
Integer

The starting index of the instances to update

Num Instances
Integer

The number of instances to update

New Instances Transform
Transform (by ref)

The new transform

World Space
Boolean

If true, the new transform is interpreted as a World Space transform, otherwise it is interpreted as Local Space

Mark Render State Dirty
Boolean

If true, the change should be visible immediately. If you are updating many instances you should only set this to true for the last instance.

Teleport
Boolean

Whether or not the instances physics should be moved normally, or teleported (moved instantly, ignoring velocity).

Outputs

Out
Exec
Return Value
Boolean

True on success.

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