MoveUpdatedComponent

MoveUpdatedComponent

Windows
MacOS
Linux

Moves our UpdatedComponent by the given Delta, and sets rotation to NewRotation. Respects the plane constraint, if enabled.

Target is Movement Component

MoveUpdatedComponent
Target
Delta
X0
Y 0
Z 0
New Rotation
R 0
P 0
Y0
Sweep
Teleport
Out Hit
Return Value

Inputs

In
Exec
Target
Movement Component Object Reference
Delta
Vector
New Rotation
Rotator
Sweep
Boolean
Teleport
Boolean

Outputs

Out
Exec
Out Hit
Hit Result Structure
Return Value
Boolean

True if some movement occurred, false if no movement occurred. Result of any impact will be stored in OutHit.

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