Update Mesh Section

Update Mesh Section

Windows
MacOS
Linux

Updates a section of this procedural mesh component. This is faster than CreateMeshSection, but does not let you change topology. Collision info is also updated.

Target is Procedural Mesh Component

Update Mesh Section
Target
Section Index
0
Vertices
Normals
UV0
UV1
UV2
UV3
Vertex Colors
Tangents

Inputs

In
Exec
Target
Procedural Mesh Component Object Reference
Section Index
Integer
Vertices
Array of Vectors

Vertex buffer of all vertex positions to use for this mesh section.

Normals
Array of Vectors

Optional array of normal vectors for each vertex. If supplied, must be same length as Vertices array.

UV0
Array of Vector 2D Structures

Optional array of texture co-ordinates for each vertex. If supplied, must be same length as Vertices array.

UV1
Array of Vector 2D Structures
UV2
Array of Vector 2D Structures
UV3
Array of Vector 2D Structures
Vertex Colors
Array of Linear Color Structures

Optional array of colors for each vertex. If supplied, must be same length as Vertices array.

Tangents
Array of Proc Mesh Tangent Structures

Optional array of tangent vector for each vertex. If supplied, must be same length as Vertices array.

Outputs

Out
Exec
Select Skin
Light
Dark

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