Bone Is Child Of

Bone Is Child Of

Windows
MacOS
Linux

Tests if BoneName is child of (or equal to) ParentBoneName.

Target is Skinned Mesh Component

Bone Is Child Of
Target
Bone Name
None
Parent Bone Name
None
Return Value

Inputs

Target
Skinned Mesh Component Object Reference
Bone Name
Name

Name of the bone

Parent Bone Name
Name

Outputs

Return Value
Boolean

true if child (strictly, not same). false otherwise Note - will return false if ChildBoneIndex is the same as ParentBoneIndex ie. must be strictly a child.

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