Get Delta Transform from Ref Pose

Get Delta Transform from Ref Pose

Windows
MacOS
Linux

Get delta transform from reference pose based on BaseNode. This uses last frame up-to-date transform, so it will have a frame delay if you use this info in the AnimGraph

Target is Skinned Mesh Component

Get Delta Transform from Ref Pose
Target
Bone Name
None
Base Name
None
Return Value

Inputs

Target
Skinned Mesh Component Object Reference
Bone Name
Name

Name of the bone

Base Name
Name

Name of the base bone - if none, it will use parent as a base

Outputs

Return Value
Transform

the delta transform from refpose in that given space (BaseName)

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