Get Socket Bone Name

Get Socket Bone Name

Windows
MacOS
Linux

Returns bone name linked to a given named socket on the skeletal mesh component. If you're unsure to deal with sockets or bones names, you can use this function to filter through, and always return the bone name.

Target is Skinned Mesh Component

Get Socket Bone Name
Target
In Socket Name
None
Return Value
None

Inputs

Target
Skinned Mesh Component Object Reference
In Socket Name
Name

Outputs

Return Value
Name

bone name

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback