Set Physics Asset

Set Physics Asset

Windows
MacOS
Linux

Override the Physics Asset of the mesh. It uses SkeletalMesh.PhysicsAsset, but if you'd like to override use this function

Target is Skinned Mesh Component

Set Physics Asset
Target
New Physics Asset
Select Asset
Force Re Init

Inputs

In
Exec
Target
Skinned Mesh Component Object Reference
New Physics Asset
Physics Asset Object Reference

New PhysicsAsset

Force Re Init
Boolean

Force reinitialize

Outputs

Out
Exec
Select Skin
Light
Dark

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