Transform from Bone Space

Transform from Bone Space

Windows
MacOS
Linux

Transform a location/rotation in bone relative space to world space.

Target is Skinned Mesh Component

Transform from Bone Space
Target
Bone Name
None
In Position
X0
Y 0
Z 0
In Rotation
R 0
P 0
Y0
Out Position
X0
Y 0
Z 0
Out Rotation
R 0
P 0
Y0

Inputs

In
Exec
Target
Skinned Mesh Component Object Reference
Bone Name
Name

Name of bone

In Position
Vector

Input position

In Rotation
Rotator

Input rotation

Outputs

Out
Exec
Out Position
Vector

(out) Transformed position

Out Rotation
Rotator

(out) Transformed rotation

Select Skin
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