Add Instance

Add Instance

Windows
MacOS
Linux

Add an instance to this component. Transform can be given either in the local space of this component or world space.

Target is Paper Grouped Sprite Component

Add Instance
Target
Transform
Sprite
Select Asset
World Space
Color
Return Value
0

Inputs

In
Exec
Target
Paper Grouped Sprite Component Object Reference
Transform
Transform (by ref)
Sprite
Paper Sprite Object Reference
World Space
Boolean
Color
Linear Color Structure

Outputs

Out
Exec
Return Value
Integer

Add an instance to this component. Transform can be given either in the local space of this component or world space.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback