Actions
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Component Has Tag |
See if this component contains the supplied tag Target is Actor Component |
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DestroyComponent |
Unregister and mark for pending kill a component. This may not be used to destroy a component that is owned by an actor unless the owning actor is calling the function. Target is Actor Component |
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Get Child Component |
Gets the attached child component at the specified location Target is Scene Component |
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Get Children Components |
Gets all components that are attached to this component, possibly recursively Target is Scene Component |
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Get Num Children Components |
Gets the number of attached children components Target is Scene Component |
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Get Owner |
Follow the Outer chain to get the AActor that 'Owns' this component Target is Actor Component |
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Get Parent Components |
Gets all attachment parent components up to and including the root component Target is Scene Component |
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Is Component Being Destroyed |
Returns whether the component is in the process of being destroyed. Target is Actor Component |
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Move Component To |
Target is Kismet System Library |
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Set Is Replicated |
Enable or disable replication. This is the equivalent of RemoteRole for actors (only a bool is required for components) Target is Actor Component |
Categories
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Activation |
Activation |
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Animation |
Animation |
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ARFace Mesh |
ARFace Mesh |
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Arrow |
Arrow |
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Box |
Box |
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Capsule |
Capsule |
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Custom Mesh |
Custom Mesh |
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Destructible |
Destructible |
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Flipbook |
Flipbook |
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Geometry Cache |
Geometry Cache |
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Instanced Static Mesh |
Instanced Static Mesh |
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Lidar Point Cloud |
Lidar Point Cloud |
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Mesh |
Mesh |
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Movement |
Movement |
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Poseable Mesh |
Poseable Mesh |
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Procedural Mesh |
Procedural Mesh |
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Skeletal Mesh |
Skeletal Mesh |
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Skinned Mesh |
Skinned Mesh |
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Sphere |
Sphere |
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Sprite |
Sprite |
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Static Mesh |
Static Mesh |
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Stereo Layer |
Stereo Layer |
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Timeline |
Timeline |