Request Render Target

Request Render Target

Windows
MacOS
Linux

, meta = (BlueprintProtected = "true")

Target is Compositing Element Pass

Request Render Target
Target
Select Asset
Dimensions
Format
RTF_R8
Return Value
Select Asset

Inputs

In
Exec
Target
Compositing Element Pass Object Reference
Dimensions
Int Point Structure
Format
ETextureRenderTargetFormat Enum

Outputs

Out
Exec
Return Value
Texture Render Target 2D Object Reference

, meta = (BlueprintProtected = "true")

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback