Set UVMap Settings to Material Parameters

Set UVMap Settings to Material Parameters

Windows
MacOS
Linux

Sets parameters of a material that uses Composure's MF_UVMap_SampleLocation material function.

Target is Composure Blueprint Library

Set UVMap Settings to Material Parameters
UVMap Settings
Material
Select Asset

Inputs

In
Exec
UVMap Settings
Composure UVMap Settings Structure (by ref)
Material
Material Instance Dynamic Object Reference

Outputs

Out
Exec
Select Skin
Light
Dark

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