Send Invite Async

Send Invite Async

Windows
MacOS
Linux

Submits a request to start the invite sending process. Request an invite to be sent for other connections to join a multi-user experience. This call will trigger a connections invite dialog requesting the user to select up to the specified number of online users to be invited. The system will then initiate a push notification to other online devices, start a copy of the application requesting the invite and deliver the given payload. If the requesting application is not installed on the receiving device, the system will prompt the user to install via Magic Leap World app.

Target is Magic Leap Connections Function Library

Send Invite Async
Args
Invite Sent Delegate
Out Invite Handle
Return Value

Inputs

In
Exec
Args
Magic Leap Connections Invite Args Structure (by ref)

The arguments for the sending invite process.

Invite Sent Delegate
Delegate (by ref)

User delegate to be notified when the sending process has completed.

Outputs

Out
Exec
Out Invite Handle
Guid Structure

A valid FGuid to the invite request if the function call succeeds.

Return Value
Boolean

True if the invite is successfully created, false otherwise.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback