Is Pinned

Is Pinned

Windows
MacOS
Linux

True if an entity (component or actor) is currently pinned by this component. If true, the entity's transform will be locked. App needs to call UnPin() if it wants to move it again. If false, and you still want your content to persist, you will have to call PinSceneComponent() or PinActor() before EndPlay().

Target is Magic Leap ARPin Component

Is Pinned
Target
Return Value

Inputs

Target
Magic Leap ARPin Component Object Reference

Outputs

Return Value
Boolean

True if an entity (component or actor) is currently pinned by this component.

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