Pin Actor

Pin Actor

Windows
MacOS
Linux

Pin given Actor to the closest AR Pin in real-world. OnPersistentEntityPinned event will be fired when a suitable AR Pin is found for this Actor. The Actor's transform will then be locked. App needs to call UnPin() if it wants to move the Actor again.

Target is Magic Leap ARPin Component

Pin Actor
Target
Actor to Pin
Return Value

Inputs

In
Exec
Target
Magic Leap ARPin Component Object Reference
Actor to Pin
Actor Object Reference

Actor to pin to the world. Pass in this component's owner if app is using 'OnlyOnDataRestoration' or 'Always' AutoPinType.

Outputs

Out
Exec
Return Value
Boolean

true if the Actor was accepted to be pinned, false otherwise.

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