Pin Scene Component

Pin Scene Component

Windows
MacOS
Linux

Pin given SceneComponent to the closest AR Pin in real-world. OnPersistentEntityPinned event will be fired when a suitable AR Pin is found for this component. The component's transform will then be locked. App needs to call UnPin() if it wants to move the component again.

Target is Magic Leap ARPin Component

Pin Scene Component
Target
Component to Pin
Return Value

Inputs

In
Exec
Target
Magic Leap ARPin Component Object Reference
Component to Pin
Scene Component Object Reference

SceneComponent to pin to the world. Pass in 'this' component if app is using 'OnlyOnDataRestoration' or 'Always' AutoPinType.

Outputs

Out
Exec
Return Value
Boolean

true if the component was accepted to be pinned, false otherwise.

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