Create Control Rig from Skeletal Mesh or Skeleton

Create Control Rig from Skeletal Mesh or Skeleton

Windows
MacOS
Linux

Create a new control rig asset within the contents space of the project based on a skeletal mesh or skeleton object.

Target is Control Rig Blueprint Factory

Create Control Rig from Skeletal Mesh or Skeleton
In Selected Object
Select Asset
Return Value
Select Asset

Inputs

In
Exec
In Selected Object
Object Reference

Outputs

Out
Exec
Return Value
Control Rig Blueprint Object Reference
Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback