Set Global Transform

Set Global Transform

Windows
MacOS
Linux

this returns root component transform based on attach when there is no attach, it is based on 0

Target is Control Rig Gizmo Actor

Set Global Transform
Target
In Transform

Inputs

In
Exec
Target
Control Rig Gizmo Actor Object Reference
In Transform
Transform (by ref)

Outputs

Out
Exec
Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback