Bytes to Normalized Value

Bytes to Normalized Value

Windows
MacOS
Linux

Return normalized value given an array of bytes. Up to the first 4 bytes in the array will be used for the conversion.

Target is DMXSubsystem

Bytes to Normalized Value
Target
Select Asset
Bytes
Use LSB
Return Value
0.0

Inputs

Target
DMXSubsystem Object Reference
Bytes
Array of Bytes
Use LSB
Boolean

Least Significant Byte mode makes the individual bytes (channels) of the function be interpreted with the first bytes being the lowest part of the number. Most Fixtures use MSB (Most Significant Byte).

Outputs

Return Value
Float
Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback