Add Asset

Add Asset

Windows
MacOS
Linux

DUplicate and add an asset to the Dataprep's and action's working set

Target is Dataprep Editing Operation

Add Asset
Target
Select Asset
Asset
Select Asset
Asset Name
Return Value
Select Asset

Inputs

In
Exec
Target
Dataprep Editing Operation Object Reference
Asset
Object Reference

If not null, the asset will be duplicated

Asset Name
String

Name of the asset to create. Name collision will be checked and fixed before naming the asset

Outputs

Out
Exec
Return Value
Object Reference

The asset newly created

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback