Set Lightmap Coordinate Index

Set Lightmap Coordinate Index

Windows
MacOS
Linux

Set the UV channel that will be used for the lightmap Note: If the lightmap coordinate index is something greater than -1 it will make the importer skip the lightmap generation

Target is Datasmith Mesh Element

Set Lightmap Coordinate Index
Target
Select Asset
UVChannel
0

Inputs

In
Exec
Target
Datasmith Mesh Element Object Reference
UVChannel
Integer

Outputs

Out
Exec
Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback