Set Lightmap Source UV

Set Lightmap Source UV

Windows
MacOS
Linux

Set the source UV channel that will be used at import to generate the lightmap UVs

Target is Datasmith Mesh Element

Set Lightmap Source UV
Target
Select Asset
UVChannel
0

Inputs

In
Exec
Target
Datasmith Mesh Element Object Reference
UVChannel
Integer

Outputs

Out
Exec
Select Skin
Light
Dark

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