Extend Vertices

Extend Vertices

Windows
MacOS
Linux

Extend Vertices

Target is Editable Mesh

Extend Vertices
Target
Select Asset
Vertex IDs
Only Extend Closest Edge
Reference Position
X0
Y 0
Z 0
Out New Extended Vertex IDs

Inputs

In
Exec
Target
Editable Mesh Object Reference
Vertex IDs
Array of Vertex ID Structures
Only Extend Closest Edge
Boolean
Reference Position
Vector

Outputs

Out
Exec
Out New Extended Vertex IDs
Array of Vertex ID Structures
Select Skin
Light
Dark

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