Flip Polygons

Flip Polygons

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@todo mesheditor: Not used for anything yet. Remove it? Use it during import/convert? UFUNCTION( BlueprintCallable, Category="Editable Mesh" ) void SetEdgesVertices( const TArray<FVerticesForEdge>& VerticesForEdges ); UFUNCTION( BlueprintCallable, Category="Editable Mesh" ) void InsertPolygonPerimeterVertices( const FPolygonID PolygonID, const int32 InsertBeforeVertexNumber, const TArray<FVertexAndAttributes>& VerticesToInsert ); UFUNCTION( BlueprintCallable, Category="Editable Mesh" ) void RemovePolygonPerimeterVertices( const FPolygonID PolygonID, const int32 FirstVertexNumberToRemove, const int32 NumVerticesToRemove, const bool bDeleteOrphanedVertexInstances );

Target is Editable Mesh

Flip Polygons
Target
Select Asset
Polygon IDs

Inputs

In
Exec
Target
Editable Mesh Object Reference
Polygon IDs
Array of Polygon ID Structures

Outputs

Out
Exec
Select Skin
Light
Dark

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