Set Allow Compact

Set Allow Compact

Windows
MacOS
Linux

Sets whether the mesh can be sporadically compacted as modifications are performed

Target is Editable Mesh

Set Allow Compact
Target
Select Asset
In Allow Compact

Inputs

In
Exec
Target
Editable Mesh Object Reference
In Allow Compact
Boolean

True if compaction is enabled on this mesh.

Outputs

Out
Exec
Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback