Replace in the level all Actors provided with a new actor of type ActorClass. Destroy all Actors provided.
Target is Editor Level Library
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In
Exec
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Actors
Array of Actor Object References
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List of Actors to replace. |
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Actor Class
Actor Class Reference
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Class/Blueprint of the new actor that will be spawn. |
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Static Mesh Package Path
String
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If the list contains Brushes and it is requested to change them to StaticMesh, StaticMeshPackagePath is the package path to where the StaticMesh will be created. ie. /Game/MyFolder/ |
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Out
Exec
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Return Value
Array of Actor Object References
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